Ponyta

Pokemon Data

Generation: 8

Height: 0.8m

Weight: 24kg

Starter Cost: 4

Base Stats:

MaxHP

50

Atk

85

Def

55

SpAtk

65

SpDef

65

Spd

90

Sum

410

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.511
FLYPSYBUGROCGHODRADARSTEFAI
10.52121211

Evolution Chart:

Lv 40

Form:

Ponyta Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
5
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
10
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
15
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
20
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
30
NOR
651002030
The target is stomped with a big foot. This may also make the target flinch.
35
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
41
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
45
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
50
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
55
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Ponyta moves learned via TM:

ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GRO
959510-
The user fiercely attacks the target using its entire body.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.