Flutter Mane

Pokemon Data

Generation: 9

Height: 1.4m

Weight: 4kg

Starter Cost: 6

Base Stats:

MaxHP

55

Atk

55

Def

55

SpAtk

135

SpDef

135

Spd

135

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
011111011
FLYPSYBUGROCGHODRADARSTEFAI
110.25120121

Flutter Mane Moves learned by level:

Memory Mushroom
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
1
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
1
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
7
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
14
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
21
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
28
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
35
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
42
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
49
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
56
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
63
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
70
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
77
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
84
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
91
NOR
--5-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Flutter Mane moves learned via TM:

GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.