Eiscue

Pokemon Data

Generation: 8

Height: 1.4m

Weight: 89kg

Starter Cost: 4

Type

Ice

Base Stats:

MaxHP

75

Atk

80

Def

70

SpAtk

65

SpDef

50

Spd

130

Sum

470

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
121110.5211
FLYPSYBUGROCGHODRADARSTEFAI
111211121

Eiscue Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
6
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
12
NOR
5010010-
This attack move varies in power and type depending on the weather.
18
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
24
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
30
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
36
ICE
701002010
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
42
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
48
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
54
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
60
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Eiscue moves learned via TM:

ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
5010010-
This attack move varies in power and type depending on the weather.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.