Dubwool

Pokemon Data

Generation: 8

Height: 1.3m

Weight: 43kg

Starter Cost: 3

Type

Normal

Base Stats:

MaxHP

72

Atk

80

Def

100

SpAtk

60

SpDef

90

Spd

88

Sum

490

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
111101111

Evolution Chart:

Lv 24

Dubwool Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
1
NOR
--20-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
12
PSY
--10-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
16
FIG
3010030-
The target is quickly kicked twice in succession using both feet.
21
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
27
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
32
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
38
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
44
GRA
--10-
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
50
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
56
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.

Dubwool moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.