Comfey

Pokemon Data

Generation: 7

Height: 0.1m

Weight: 0.3kg

Starter Cost: 4

Type

Fairy

Base Stats:

MaxHP

51

Atk

52

Def

90

SpAtk

82

SpDef

110

Spd

100

Sum

485

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Form:

Comfey Moves learned by level:

1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
3
GRA
4510025-
The target is struck with slender, whiplike vines to inflict damage.
6
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
9
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
12
FAI
--10-
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
15
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
18
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
21
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
24
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
27
FAI
-7510-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
30
FAI
--10-
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
33
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
36
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
39
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
42
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
45
GRA
12010010-
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
48
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Comfey moves learned via TM:

GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.