Chimecho

Pokemon Data

Generation: 3

Height: 0.6m

Weight: 1kg

Starter Cost: 4

Base Stats:

MaxHP

75

Atk

50

Def

80

SpAtk

95

SpDef

90

Spd

65

Sum

455

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.511
FLYPSYBUGROCGHODRADARSTEFAI
10.52121211

Evolution Chart:

Friendship: 90

Chimecho Moves learned by level:

1
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
PSY
12010010-
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
13
NOR
--10-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
16
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
19
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
22
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
27
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
32
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
37
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
42
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
47
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.

Chimecho moves learned via TM:

DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.