Centiskorch

Pokemon Data

Generation: 8

Height: 3m

Weight: 120kg

Starter Cost: 3

Types

Fire

Bug

Base Stats:

MaxHP

100

Atk

115

Def

65

SpAtk

90

SpDef

90

Spd

65

Sum

525

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11210.250.50.511
FLYPSYBUGROCGHODRADARSTEFAI
210.541110.50.5

Evolution Chart:

Centiskorch Moves learned by level:

1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
1
NOR
-10020-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
1
FIR
100505100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
15
FIR
601002510
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
20
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
25
POI
--20-
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
32
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
39
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
46
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
53
FIR
8010015100
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
60
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
67
FIR
1301005-
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Centiskorch moves learned via TM:

FIR
-10010-
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
BUG
901001010
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
GRO
701001030
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.