Rattata

Pokemon Data

Generation: 7

Height: 0.3m

Weight: 3.8kg

Starter Cost: 2

Base Stats:

MaxHP

30

Atk

56

Def

35

SpAtk

25

SpDef

35

Spd

72

Sum

253

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111411
FLYPSYBUGROCGHODRADARSTEFAI
1021010.512

Evolution Chart:

Lv 20, Time: Night

Rattata Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
4
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
10
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16
NOR
80901510
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
19
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
22
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
25
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
28
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
31
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
34
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.

Rattata moves learned via TM:

DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
DAR
-10015-
The user suppresses the target and makes its move go last.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.