Abomasnow

Pokemon Data

Generation: 4

Height: 2.2m

Weight: 135.5kg

Starter Cost: 3

Base Stats:

MaxHP

90

Atk

92

Def

75

SpAtk

92

SpDef

85

Spd

60

Sum

494

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
140.50.50.51220.5
FLYPSYBUGROCGHODRADARSTEFAI
212211121

Evolution Chart:

Lv 40

Abomasnow Moves learned by level:

Evolution
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
1
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
1
GRA
4010040-
The user attacks by pelting the target with leaves.
1
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
15
ICE
4010030-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
20
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
25
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
30
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
35
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
43
GRA
12010015-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
49
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
56
ICE
200205-
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

Abomasnow moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
ICE
609010100
The user blows its cold breath on the target. This attack always results in a critical hit.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
STE
-10010-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
5010010-
This attack move varies in power and type depending on the weather.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.