PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Acid Armor
Poison
POI
Status
-
-
20
-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Rest
Psychic
PSY
Status
-
-
5
-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Sharpen
Normal
NOR
Status
-
-
30
-
The user makes its edges more jagged, which raises its Attack stat.
Conversion
Normal
NOR
Status
-
-
30
-
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Substitute
Normal
NOR
Status
-
-
10
-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
Sketch
Normal
NOR
Status
-
-
1
-
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Spider Web
Bug
BUG
Status
-
-
10
-
The user ensnares the target with thin, gooey silk so it can't flee from battle.
Mind Reader
Normal
NOR
Status
-
-
5
-
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Nightmare
Ghost
GHO
Status
-
100
15
-
A sleeping target sees a nightmare that inflicts some damage every turn.
Curse
Ghost
GHO
Status
-
-
10
-
A move that works differently for the Ghost type than for all other types.
Conversion 2
Normal
NOR
Status
-
-
30
-
The user changes its type to make itself resistant to the type of the attack the target used last.
Cotton Spore
Grass
GRA
Status
-
100
40
-
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
Spite
Ghost
GHO
Status
-
100
10
-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Protect
Normal
NOR
Status
-
-
10
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Scary Face
Normal
NOR
Status
-
100
10
-
The user frightens the target with a scary face to harshly lower its Speed stat.
Sweet Kiss
Fairy
FAI
Status
-
75
10
-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Belly Drum
Normal
NOR
Status
-
-
10
-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Spikes
Ground
GRO
Status
-
-
20
-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Foresight
Normal
NOR
Status
-
-
40
-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Destiny Bond
Ghost
GHO
Status
-
-
5
-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Perish Song
Normal
NOR
Status
-
-
5
-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Detect
Fighting
FIG
Status
-
-
5
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Lock-On
Normal
NOR
Status
-
-
5
-
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Sandstorm
Rock
ROC
Status
-
-
10
-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Endure
Normal
NOR
Status
-
-
10
-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Charm
Fairy
FAI
Status
-
100
20
-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Swagger
Normal
NOR
Status
-
85
15
-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Milk Drink
Normal
NOR
Status
-
-
5
-
The user restores its own HP by up to half of its max HP.
Mean Look
Normal
NOR
Status
-
-
5
-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Attract
Normal
NOR
Status
-
100
15
-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Sleep Talk
Normal
NOR
Status
-
-
10
-
While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell
Normal
NOR
Status
-
-
5
-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Safeguard
Normal
NOR
Status
-
-
25
-
The user creates a protective field that prevents status conditions for five turns.
Pain Split
Normal
NOR
Status
-
-
20
-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Baton Pass
Normal
NOR
Status
-
-
40
-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Encore
Normal
NOR
Status
-
100
5
-
The user compels the target to keep using the move it encored for three turns.
Sweet Scent
Normal
NOR
Status
-
100
20
-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Morning Sun
Normal
NOR
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Synthesis
Grass
GRA
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight
Fairy
FAI
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Rain Dance
Water
WAT
Status
-
-
5
-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Sunny Day
Fire
FIR
Status
-
-
5
-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Psych Up
Normal
NOR
Status
-
-
10
-
The user hypnotizes itself into copying any stat change made by the target.
Stockpile
Normal
NOR
Status
-
-
20
-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow
Normal
NOR
Status
-
-
10
-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Hail
Ice
ICE
Status
-
-
10
-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Torment
Dark
DAR
Status
-
100
15
-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flatter
Dark
DAR
Status
-
100
15
-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Will-O-Wisp
Fire
FIR
Status
-
85
15
-
The user shoots a sinister flame at the target to inflict a burn.
Memento
Dark
DAR
Status
-
100
10
-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
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