Pokémon Moves in PokéRogue

POI
--20-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--30-
The user makes its edges more jagged, which raises its Attack stat.
NOR
--30-
The user changes its type to become the same type as the move at the top of the list of moves it knows.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--1-
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
BUG
--10-
The user ensnares the target with thin, gooey silk so it can't flee from battle.
NOR
--5-
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
GHO
-10015-
A sleeping target sees a nightmare that inflicts some damage every turn.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--30-
The user changes its type to make itself resistant to the type of the attack the target used last.
GRA
-10040-
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
FAI
-7510-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
NOR
--10-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
NOR
--40-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
NOR
--5-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--5-
The user takes sure aim at the target. This ensures the next attack does not miss the target.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--5-
The user restores its own HP by up to half of its max HP.
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
NOR
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
FAI
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.