Pokémon Moves in PokéRogue

DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
DAR
-1005-
The more the target has powered up with stat changes, the greater the move's power.
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIG
601001030
The target is attacked with a shock wave. This may also leave the target with paralysis.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
DRA
100751020
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
STE
4010030-
The user strikes the target with tough punches as fast as bullets. This move always goes first.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
ICE
4010030-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
GHO
4010030-
The user extends its shadow and attacks the target from behind. This move always goes first.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
ROC
150905-
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
POI
701002010
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
STE
60-20-
The user launches steel bombs that stick to the target. This attack never misses.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
GRA
12010015-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
BUG
9010015-
The user calls out its underlings to pummel the target. Critical hits land more easily.
ROC
150805-
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
NOR
359010-
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
NOR
-1005-
The target is crushed with great force. The more HP the target has left, the greater this move's power.
GHO
1201005-
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
FIG
6010010-
The user strikes the target with a fierce blow. This attack always results in a critical hit.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
7010020-
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
FLY
6010010-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
FIG
609010-
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.