PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Fling
Dark
DAR
Physical
-
100
10
-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Punishment
Dark
DAR
Physical
-
100
5
-
The more the target has powered up with stat changes, the greater the move's power.
Last Resort
Normal
NOR
Physical
140
100
5
-
This move can be used only after the user has used all the other moves it knows in the battle.
Sucker Punch
Dark
DAR
Physical
70
100
5
-
This move enables the user to attack first. This move fails if the target is not readying an attack.
Flare Blitz
Fire
FIR
Physical
120
100
15
10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Force Palm
Fighting
FIG
Physical
60
100
10
30
The target is attacked with a shock wave. This may also leave the target with paralysis.
Poison Jab
Poison
POI
Physical
80
100
20
30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Night Slash
Dark
DAR
Physical
70
100
15
-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Aqua Tail
Water
WAT
Physical
90
90
10
-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Seed Bomb
Grass
GRA
Physical
80
100
15
-
The user slams a barrage of hard-shelled seeds down on the target from above.
X-Scissor
Bug
BUG
Physical
80
100
15
-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Dragon Rush
Dragon
DRA
Physical
100
75
10
20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Drain Punch
Fighting
FIG
Physical
75
100
10
-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Brave Bird
Flying
FLY
Physical
120
100
15
-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Giga Impact
Normal
NOR
Physical
150
90
5
-
The user charges at the target using every bit of its power. The user can't move on the next turn.
Bullet Punch
Steel
STE
Physical
40
100
30
-
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Avalanche
Ice
ICE
Physical
60
100
10
-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Ice Shard
Ice
ICE
Physical
40
100
30
-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Shadow Claw
Ghost
GHO
Physical
70
100
15
-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Thunder Fang
Electric
ELE
Physical
65
95
15
10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Ice Fang
Ice
ICE
Physical
65
95
15
10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang
Fire
FIR
Physical
65
95
15
10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Shadow Sneak
Ghost
GHO
Physical
40
100
30
-
The user extends its shadow and attacks the target from behind. This move always goes first.
Psycho Cut
Psychic
PSY
Physical
70
100
20
-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Zen Headbutt
Psychic
PSY
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Rock Climb
Normal
NOR
Physical
90
85
20
20
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Power Whip
Grass
GRA
Physical
120
85
10
-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Rock Wrecker
Rock
ROC
Physical
150
90
5
-
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Cross Poison
Poison
POI
Physical
70
100
20
10
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Gunk Shot
Poison
POI
Physical
120
80
5
30
The user shoots filthy garbage at the target to attack. This may also poison the target.
Iron Head
Steel
STE
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
Magnet Bomb
Steel
STE
Physical
60
-
20
-
The user launches steel bombs that stick to the target. This attack never misses.
Stone Edge
Rock
ROC
Physical
100
80
5
-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Bug Bite
Bug
BUG
Physical
60
100
20
-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Wood Hammer
Grass
GRA
Physical
120
100
15
-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Aqua Jet
Water
WAT
Physical
40
100
20
-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Attack Order
Bug
BUG
Physical
90
100
15
-
The user calls out its underlings to pummel the target. Critical hits land more easily.
Head Smash
Rock
ROC
Physical
150
80
5
-
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Double Hit
Normal
NOR
Physical
35
90
10
-
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Crush Grip
Normal
NOR
Physical
-
100
5
-
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Shadow Force
Ghost
GHO
Physical
120
100
5
-
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Smack Down
Rock
ROC
Physical
50
100
15
100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
Storm Throw
Fighting
FIG
Physical
60
100
10
-
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Heavy Slam
Steel
STE
Physical
-
100
10
-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Flame Charge
Fire
FIR
Physical
50
100
20
100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Low Sweep
Fighting
FIG
Physical
65
100
20
100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Foul Play
Dark
DAR
Physical
95
100
15
-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
Chip Away
Normal
NOR
Physical
70
100
20
-
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Sky Drop
Flying
FLY
Physical
60
100
10
-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Circle Throw
Fighting
FIG
Physical
60
90
10
-
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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