Weepinbell

Pokemon Data

Generation: 1

Height: 1m

Weight: 6.4kg

Starter Cost: 3

Base Stats:

MaxHP

65

Atk

90

Def

50

SpAtk

85

SpDef

45

Spd

55

Sum

390

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.2520.511
FLYPSYBUGROCGHODRADARSTEFAI
221111110.5

Evolution Chart:

Lv 21

Item: Leaf Stone

Weepinbell Moves learned by level:

1
GRA
4510025-
The target is struck with slender, whiplike vines to inflict damage.
1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
13
GRA
-7515-
The user scatters a big cloud of sleep-inducing dust around the target.
15
POI
-7535-
The user scatters a cloud of poisonous dust that poisons the target.
17
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
24
POI
401003010
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
29
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
32
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
39
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
44
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
47
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
54
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
58
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Weepinbell moves learned via TM:

NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
5010010-
This attack move varies in power and type depending on the weather.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
POI
951001010
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
BUG
5010020100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.