Tadbulb

Pokemon Data

Generation: 9

Height: 0.3m

Weight: 0.4kg

Starter Cost: 3

Base Stats:

MaxHP

61

Atk

31

Def

41

SpAtk

59

SpDef

35

Spd

45

Sum

272

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1110.511112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111110.51

Evolution Chart:

Item: Thunder Stone

Tadbulb Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
7
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
11
WAT
4010025-
The target is blasted with a forceful shot of water.
17
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
21
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
25
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
32
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
36
NOR
5010010-
This attack move varies in power and type depending on the weather.
40
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
45
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
50
ELE
120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Tadbulb moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
NOR
5010010-
This attack move varies in power and type depending on the weather.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.