Sinistcha

Pokemon Data

Generation: 9

Height: 0.2m

Weight: 2.2kg

Starter Cost: 4

Base Stats:

MaxHP

71

Atk

60

Def

106

SpAtk

121

SpDef

80

Spd

70

Sum

508

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
020.50.50.52010.5
FLYPSYBUGROCGHODRADARSTEFAI
211121211

Evolution Chart:

Item: Masterpiece Teacup

Sinistcha Moves learned by level:

Evolution
GRA
80901520
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
1
GRA
-7530-
The user scatters a cloud of numbing powder that paralyzes the target.
1
WAT
--40-
The user withdraws its body into its hard shell, raising its Defense stat.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
6
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
12
WAT
--10-
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
18
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
24
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
30
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
36
BUG
--20-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
42
GRA
-10010-
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
48
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
54
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
60
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Sinistcha moves learned via TM:

GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.