Quilava

Pokemon Data

Generation: 2

Height: 0.9m

Weight: 19kg

Starter Cost: 3

Type

Fire

Base Stats:

MaxHP

58

Atk

64

Def

58

SpAtk

80

SpDef

65

Spd

80

Sum

405

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.5210.50.5112
FLYPSYBUGROCGHODRADARSTEFAI
110.521110.50.5

Evolution Chart:

Lv 14

Lv 36, Time: Dusk | Night

Lv 14

Lv 36, Time: Dawn | Day

Quilava Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
NOR
-10020-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
10
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
13
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
20
FIR
601002510
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
24
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
31
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
35
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
42
FIR
801001530
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
46
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
53
FIR
100505100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
57
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
64
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
68
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
75
FIR
1501005-
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.

Quilava moves learned via TM:

FIR
8010010-
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
509530-
The target is cut with a scythe or claw.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
FIR
701005100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
FIR
7510010-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.