Nickit

Pokemon Data

Generation: 8

Height: 0.6m

Weight: 8.9kg

Starter Cost: 3

Type

Dark

Base Stats:

MaxHP

40

Atk

28

Def

28

SpAtk

47

SpDef

52

Spd

50

Sum

245

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
10210.510.512

Evolution Chart:

Lv 18

Form:

Nickit Moves learned by level:

1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
8
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
12
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
16
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
20
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
24
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
28
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
32
NOR
258510-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
36
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.

Nickit moves learned via TM:

NOR
258510-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.