Maschiff

Pokemon Data

Generation: 9

Height: 0.5m

Weight: 16kg

Starter Cost: 3

Type

Dark

Base Stats:

MaxHP

60

Atk

78

Def

60

SpAtk

40

SpDef

51

Spd

51

Sum

340

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
10210.510.512

Evolution Chart:

Maschiff Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
4
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
7
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
10
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
14
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
18
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
22
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
26
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
31
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
35
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
39
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
43
DAR
8010010-
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
49
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Maschiff moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.