Kartana

Pokemon Data

Generation: 7

Height: 0.3m

Weight: 0.1kg

Starter Cost: 7

Base Stats:

MaxHP

59

Atk

181

Def

131

SpAtk

59

SpDef

31

Spd

109

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.540.50.50.251201
FLYPSYBUGROCGHODRADARSTEFAI
10.510.510.510.50.5

Kartana Moves learned by level:

1
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
1
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
5
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
10
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
15
NOR
509530-
The target is cut with a scythe or claw.
20
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
25
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
30
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
35
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
40
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
45
NOR
--30-
The user concentrates intensely. The attack on the next turn always results in a critical hit.
50
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
55
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
60
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
65
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
70
NOR
200305-
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Kartana moves learned via TM:

FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.