Iron Jugulis

Pokemon Data

Generation: 9

Height: 1.3m

Weight: 111kg

Starter Cost: 6

Base Stats:

MaxHP

94

Atk

80

Def

86

SpAtk

122

SpDef

80

Spd

108

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11120.52110
FLYPSYBUGROCGHODRADARSTEFAI
10120.510.512

Iron Jugulis Moves learned by level:

1
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
1
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
1
NOR
801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
1
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
1
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
7
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
14
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
21
DRA
601002030
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
28
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
35
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
42
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
56
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
63
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
70
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
77
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
84
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
91
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Jugulis moves learned via TM:

DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.