Farfetch'd

Pokemon Data

Generation: 8

Height: 0.8m

Weight: 42kg

Starter Cost: 5

Base Stats:

MaxHP

52

Atk

95

Def

55

SpAtk

58

SpDef

62

Spd

55

Sum

377

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111111
FLYPSYBUGROCGHODRADARSTEFAI
220.50.5110.512

Evolution Chart:

Farfetch'd Moves learned by level:

1
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
5
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
10
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
15
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
20
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
25
FIG
--5-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
30
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
35
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
40
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
45
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
50
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
55
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
60
FIG
-1005-
The user risks everything to attack its target. The user faints but does damage equal to its HP.
65
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Farfetch'd moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.