Darmanitan

Pokemon Data

Generation: 8

Height: 1.7m

Weight: 120kg

Starter Cost: 4

Types

Ice

Fire

Base Stats:

MaxHP

105

Atk

160

Def

55

SpAtk

30

SpDef

55

Spd

135

Sum

540

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11210.50.25212
FLYPSYBUGROCGHODRADARSTEFAI
110.5411110.5

Evolution Chart:

Item: Ice Stone

Darmanitan Moves learned by level:

Evolution
ICE
85901030
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
ICE
401002510
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
1
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
12
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
16
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
20
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
24
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
32
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
38
NOR
--10-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
44
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
50
NOR
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
56
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Darmanitan moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
FIR
701005100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.