Floette

Pokemon Data

Generation: 6

Height: 0.2m

Weight: 0.9kg

Starter Cost: 3

Type

Fairy

Base Stats:

MaxHP

54

Atk

45

Def

47

SpAtk

75

SpDef

98

Spd

52

Sum

371

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Evolution Chart:

Lv 19

Item: Shiny Stone

Floette Moves learned by level:

1
GRA
4510025-
The target is struck with slender, whiplike vines to inflict damage.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
10
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
15
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
20
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
25
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
27
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
33
GRA
9010015-
The user stirs up a violent petal blizzard and attacks everything around it.
38
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
43
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
46
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
51
GRA
12010010-
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
58
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Floette moves learned via TM:

GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.