Dhelmise

Pokemon Data

Generation: 7

Height: 3.9m

Weight: 210kg

Starter Cost: 5

Base Stats:

MaxHP

70

Atk

131

Def

100

SpAtk

86

SpDef

90

Spd

40

Sum

517

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
020.50.50.52010.5
FLYPSYBUGROCGHODRADARSTEFAI
211121211

Dhelmise Moves learned by level:

1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
4
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
8
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
12
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
16
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
20
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
24
DAR
-10010-
The user trades held items with the target faster than the eye can follow.
28
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
36
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
40
NOR
807520-
The target is slammed with a long tail, vines, or the like to inflict damage.
44
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
48
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
52
STE
8010020100
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
56
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
60
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
64
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Dhelmise moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
POI
951001010
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.