Cryogonal

Pokemon Data

Generation: 5

Height: 1.1m

Weight: 148kg

Starter Cost: 5

Type

Ice

Base Stats:

MaxHP

80

Atk

50

Def

50

SpAtk

95

SpDef

135

Spd

105

Sum

515

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
121110.5211
FLYPSYBUGROCGHODRADARSTEFAI
111211121

Cryogonal Moves learned by level:

1
NOR
158520-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1
ICE
4010030-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
4
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
8
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
12
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
16
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
16
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
20
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
24
ICE
651002010
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
28
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
32
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
36
ICE
701002010
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
40
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
40
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
44
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
48
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
52
POI
--20-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
56
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
60
ICE
200205-
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

Cryogonal moves learned via TM:

ICE
609010100
The user blows its cold breath on the target. This attack always results in a critical hit.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.