Corviknight

Pokemon Data

Generation: 8

Height: 2.2m

Weight: 75kg

Starter Cost: 4

Base Stats:

MaxHP

98

Atk

87

Def

105

SpAtk

53

SpDef

85

Spd

67

Sum

495

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52120.251100
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.25110.510.50.5

Evolution Chart:

Lv 18

Lv 38

Corviknight Moves learned by level:

Evolution
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
1
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
1
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
1
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
1
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
1
DAR
2010010-
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
12
NOR
158520-
The target is jabbed repeatedly with a horn or beak two to five times in a row.
16
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
22
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
28
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
34
FLY
8010020-
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
42
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
50
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Corviknight moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.