Pokémon Moves in PokéRogue

ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--5-
The user restores its own HP by up to half of its max HP.
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-9015-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
FIR
10095550
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
GRO
-10030-
The user attacks everything around it with a ground-shaking quake. Its power varies.
FIG
100505100
The user punches the target with full, concentrated power. This confuses the target if it hits.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
DRA
601002030
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
FIG
70-10-
The user attacks last. In return, this throw move never misses.
NOR
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
FAI
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIG
100805-
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
DRA
401002020
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
PSY
-10020-
A retaliation move that counters any special attack, inflicting double the damage taken.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
801005-
The user charges the target at blinding speed. This move always goes first.
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.