PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
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Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Sandstorm
Rock
ROC
Status
-
-
10
-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Giga Drain
Grass
GRA
Special
75
100
10
-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Endure
Normal
NOR
Status
-
-
10
-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Charm
Fairy
FAI
Status
-
100
20
-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Rollout
Rock
ROC
Physical
30
90
20
-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
False Swipe
Normal
NOR
Physical
40
100
40
-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Swagger
Normal
NOR
Status
-
85
15
-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Milk Drink
Normal
NOR
Status
-
-
5
-
The user restores its own HP by up to half of its max HP.
Spark
Electric
ELE
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Fury Cutter
Bug
BUG
Physical
40
95
20
-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Steel Wing
Steel
STE
Physical
70
90
25
10
The target is hit with wings of steel. This may also raise the user's Defense stat.
Mean Look
Normal
NOR
Status
-
-
5
-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Attract
Normal
NOR
Status
-
100
15
-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Sleep Talk
Normal
NOR
Status
-
-
10
-
While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell
Normal
NOR
Status
-
-
5
-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Return
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the more the user likes its Trainer.
Present
Normal
NOR
Physical
-
90
15
-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Frustration
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the less the user likes its Trainer.
Safeguard
Normal
NOR
Status
-
-
25
-
The user creates a protective field that prevents status conditions for five turns.
Pain Split
Normal
NOR
Status
-
-
20
-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Sacred Fire
Fire
FIR
Physical
100
95
5
50
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Magnitude
Ground
GRO
Physical
-
100
30
-
The user attacks everything around it with a ground-shaking quake. Its power varies.
Dynamic Punch
Fighting
FIG
Physical
100
50
5
100
The user punches the target with full, concentrated power. This confuses the target if it hits.
Megahorn
Bug
BUG
Physical
120
85
10
-
Using its tough and impressive horn, the user rams into the target with no letup.
Dragon Breath
Dragon
DRA
Special
60
100
20
30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Baton Pass
Normal
NOR
Status
-
-
40
-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Encore
Normal
NOR
Status
-
100
5
-
The user compels the target to keep using the move it encored for three turns.
Pursuit
Dark
DAR
Physical
40
100
20
-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Rapid Spin
Normal
NOR
Physical
50
100
40
100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
Sweet Scent
Normal
NOR
Status
-
100
20
-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Iron Tail
Steel
STE
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Metal Claw
Steel
STE
Physical
50
95
35
10
The target is raked with steel claws. This may also raise the user's Attack stat.
Vital Throw
Fighting
FIG
Physical
70
-
10
-
The user attacks last. In return, this throw move never misses.
Morning Sun
Normal
NOR
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Synthesis
Grass
GRA
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight
Fairy
FAI
Status
-
-
5
-
The user restores its own HP. The amount of HP regained varies with the weather.
Hidden Power
Normal
NOR
Special
60
100
15
-
A unique attack that varies in type depending on the Pokémon using it.
Cross Chop
Fighting
FIG
Physical
100
80
5
-
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Twister
Dragon
DRA
Special
40
100
20
20
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Rain Dance
Water
WAT
Status
-
-
5
-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Sunny Day
Fire
FIR
Status
-
-
5
-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Crunch
Dark
DAR
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Mirror Coat
Psychic
PSY
Special
-
100
20
-
A retaliation move that counters any special attack, inflicting double the damage taken.
Psych Up
Normal
NOR
Status
-
-
10
-
The user hypnotizes itself into copying any stat change made by the target.
Extreme Speed
Normal
NOR
Physical
80
100
5
-
The user charges the target at blinding speed. This move always goes first.
Ancient Power
Rock
ROC
Special
60
100
5
10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Shadow Ball
Ghost
GHO
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Future Sight
Psychic
PSY
Special
120
100
10
-
Two turns after this move is used, a hunk of psychic energy attacks the target.
Rock Smash
Fighting
FIG
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target's Defense stat.
Whirlpool
Water
WAT
Special
35
85
15
-
The user traps the target in a violent swirling whirlpool for four to five turns.
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