Pokémon Moves in PokéRogue

FAI
--10-
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
ELE
--20-
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
NOR
--30-
Using Happy Hour doubles the amount of prize money received after battle.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
NOR
--40-
The Pokémon congratulates you on your special day!
NOR
--40-
The user and an ally hold hands. This makes them very happy.
FAI
-10030-
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
ELE
2010020100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
NOR
4010040-
The user holds back when it attacks, and the target is left with at least 1 HP.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
FLY
8010010-
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
GRO
9010010-
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
GRO
9010010-
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
GRO
9010010-
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
FAI
140905-
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
WAT
1108510-
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
GRO
1208510-
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
FLY
1201005-
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
DAR
100-5-
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
NOR
--1-
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
NOR
--1-
Dummy Data
FIG
--1-
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
FIG
--1-
Dummy Data
FLY
--1-
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
FLY
--1-
Dummy Data
POI
--1-
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
POI
--1-
Dummy Data
GRO
--1-
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
GRO
--1-
Dummy Data
ROC
--1-
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
ROC
--1-
Dummy Data
BUG
--1-
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
BUG
--1-
Dummy Data
GHO
--1-
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
GHO
--1-
Dummy Data
STE
--1-
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
STE
--1-
Dummy Data
FIR
--1-
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
FIR
--1-
Dummy Data
WAT
--1-
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
WAT
--1-
Dummy Data
GRA
--1-
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
GRA
--1-
Dummy Data
ELE
--1-
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
ELE
--1-
Dummy Data
PSY
--1-
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
PSY
--1-
Dummy Data
ICE
--1-
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.