PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Quick Guard
Fighting
FIG
Status
-
-
15
-
The user protects itself and its allies from priority moves.
Ally Switch
Psychic
PSY
Status
-
-
15
-
The user teleports using a strange power and switches places with one of its allies.
Scald
Water
WAT
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
Shell Smash
Normal
NOR
Status
-
-
15
-
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Heal Pulse
Psychic
PSY
Status
-
-
10
-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Hex
Ghost
GHO
Special
65
100
10
-
This relentless attack does massive damage to a target affected by status conditions.
Sky Drop
Flying
FLY
Physical
60
100
10
-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Shift Gear
Steel
STE
Status
-
-
10
-
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Circle Throw
Fighting
FIG
Physical
60
90
10
-
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Incinerate
Fire
FIR
Special
60
100
15
-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Quash
Dark
DAR
Status
-
100
15
-
The user suppresses the target and makes its move go last.
Acrobatics
Flying
FLY
Physical
55
100
15
-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
Reflect Type
Normal
NOR
Status
-
-
15
-
The user reflects the target's type, making the user the same type as the target.
Retaliate
Normal
NOR
Physical
70
100
5
-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Final Gambit
Fighting
FIG
Special
-
100
5
-
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Bestow
Normal
NOR
Status
-
-
15
-
The user passes its held item to the target when the target isn't holding an item.
Inferno
Fire
FIR
Special
100
50
5
100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Water Pledge
Water
WAT
Special
80
100
10
-
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
Fire Pledge
Fire
FIR
Special
80
100
10
-
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Grass Pledge
Grass
GRA
Special
80
100
10
-
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Volt Switch
Electric
ELE
Special
70
100
20
-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Struggle Bug
Bug
BUG
Special
50
100
20
100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
Bulldoze
Ground
GRO
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Frost Breath
Ice
ICE
Special
60
90
10
100
The user blows its cold breath on the target. This attack always results in a critical hit.
Dragon Tail
Dragon
DRA
Physical
60
90
10
-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Work Up
Normal
NOR
Status
-
-
30
-
The user is roused, and its Attack and Sp. Atk stats increase.
Electroweb
Electric
ELE
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Wild Charge
Electric
ELE
Physical
90
100
15
-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Drill Run
Ground
GRO
Physical
80
95
10
-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop
Dragon
DRA
Physical
40
90
15
-
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Heart Stamp
Psychic
PSY
Physical
60
100
25
30
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Horn Leech
Grass
GRA
Physical
75
100
10
-
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Sacred Sword
Fighting
FIG
Physical
90
100
15
-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Razor Shell
Water
WAT
Physical
75
95
10
50
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Heat Crash
Fire
FIR
Physical
-
100
10
-
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Leaf Tornado
Grass
GRA
Special
65
90
10
50
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Steamroller
Bug
BUG
Physical
65
100
20
30
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Cotton Guard
Grass
GRA
Status
-
-
10
-
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Night Daze
Dark
DAR
Special
85
95
10
40
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Psystrike
Psychic
PSY
Special
100
100
10
-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Tail Slap
Normal
NOR
Physical
25
85
10
-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Hurricane
Flying
FLY
Special
110
70
10
30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Head Charge
Normal
NOR
Physical
120
100
15
-
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Gear Grind
Steel
STE
Physical
50
85
15
-
The user attacks by throwing steel gears at its target twice.
Searing Shot
Fire
FIR
Special
100
100
5
30
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Techno Blast
Normal
NOR
Special
120
100
5
-
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Relic Song
Normal
NOR
Special
75
100
10
10
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Secret Sword
Fighting
FIG
Special
85
100
10
-
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Glaciate
Ice
ICE
Special
65
95
10
100
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
Bolt Strike
Electric
ELE
Physical
130
85
5
20
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
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