Pokémon Moves in PokéRogue

POI
601001050
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
FIG
901001030
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch.
DAR
659015100
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
FIG
120901030
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
GHO
5010010-
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
DRA
8010010100
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
WAT
6010015-
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
STE
1001005-
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
NOR
209010-
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
ICE
8010015-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
DRA
1201005-
The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn.
ROC
4010015100
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
WAT
309510-
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
POI
3010015100
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
DAR
85-10-
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
GRA
70-10100
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
WAT
8010010100
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
NOR
9010010-
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
PSY
8010015-
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
FIG
1001005-
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
BUG
5010020100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
NOR
1001005-
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
GHO
5010010-
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
FIR
9010010-
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
ELE
1201005-
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
STE
1601005-
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
DAR
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
WAT
7010020-
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
FIR
801001030
The user revs their blazing engine into the target. This may also leave the target with a burn.
DAR
801001010
The user revs their engine into the target with malicious intent. This may put the target to sleep.
POI
1001001030
The user revs their poisonous engine into the target. This may also poison the target.
FIG
1001001030
The user revs their engine forcefully into the target. This may also leave the target with paralysis.
FAI
1001001030
The user revs their fae-like engine into the target. This may also confuse the target.
GRA
10010010-
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
ROC
951005-
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
STE
-10010-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
FIR
7510010-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
FIG
6510015100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.