PokeRogue Game
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Pokémon Moves in PokéRogue
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Status
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Type
Category
Power
Acc
PP
Chance(%)
Description
Barb Barrage
Poison
POI
Physical
60
100
10
50
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.
Triple Arrows
Fighting
FIG
Physical
90
100
10
30
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch.
Ceaseless Edge
Dark
DAR
Physical
65
90
15
100
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
Axe Kick
Fighting
FIG
Physical
120
90
10
30
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Last Respects
Ghost
GHO
Physical
50
100
10
-
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
Order Up
Dragon
DRA
Physical
80
100
10
100
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
Jet Punch
Water
WAT
Physical
60
100
15
-
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Spin Out
Steel
STE
Physical
100
100
5
-
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Population Bomb
Normal
NOR
Physical
20
90
10
-
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Ice Spinner
Ice
ICE
Physical
80
100
15
-
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Glaive Rush
Dragon
DRA
Physical
120
100
5
-
The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn.
Salt Cure
Rock
ROC
Physical
40
100
15
100
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Triple Dive
Water
WAT
Physical
30
95
10
-
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
Mortal Spin
Poison
POI
Physical
30
100
15
100
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
Kowtow Cleave
Dark
DAR
Physical
85
-
10
-
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Flower Trick
Grass
GRA
Physical
70
-
10
100
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Aqua Step
Water
WAT
Physical
80
100
10
100
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Raging Bull
Normal
NOR
Physical
90
100
10
-
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Psyblade
Psychic
PSY
Physical
80
100
15
-
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Collision Course
Fighting
FIG
Physical
100
100
5
-
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
Pounce
Bug
BUG
Physical
50
100
20
100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Trailblaze
Grass
GRA
Physical
50
100
20
100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Hyper Drill
Normal
NOR
Physical
100
100
5
-
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
Rage Fist
Ghost
GHO
Physical
50
100
10
-
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Bitter Blade
Fire
FIR
Physical
90
100
10
-
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Double Shock
Electric
ELE
Physical
120
100
5
-
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Gigaton Hammer
Steel
STE
Physical
160
100
5
-
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Comeuppance
Dark
DAR
Physical
-
100
10
-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Aqua Cutter
Water
WAT
Physical
70
100
20
-
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Blazing Torque
Fire
FIR
Physical
80
100
10
30
The user revs their blazing engine into the target. This may also leave the target with a burn.
Wicked Torque
Dark
DAR
Physical
80
100
10
10
The user revs their engine into the target with malicious intent. This may put the target to sleep.
Noxious Torque
Poison
POI
Physical
100
100
10
30
The user revs their poisonous engine into the target. This may also poison the target.
Combat Torque
Fighting
FIG
Physical
100
100
10
30
The user revs their engine forcefully into the target. This may also leave the target with paralysis.
Magical Torque
Fairy
FAI
Physical
100
100
10
30
The user revs their fae-like engine into the target. This may also confuse the target.
Ivy Cudgel
Grass
GRA
Physical
100
100
10
-
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Mighty Cleave
Rock
ROC
Physical
95
100
5
-
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Hard Press
Steel
STE
Physical
-
100
10
-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Temper Flare
Fire
FIR
Physical
75
100
10
-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Supercell Slam
Electric
ELE
Physical
100
95
15
-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Upper Hand
Fighting
FIG
Physical
65
100
15
100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
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