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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Acrobatics
Flying
FLY
Physical
55
100
15
-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
Retaliate
Normal
NOR
Physical
70
100
5
-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Bulldoze
Ground
GRO
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dragon Tail
Dragon
DRA
Physical
60
90
10
-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wild Charge
Electric
ELE
Physical
90
100
15
-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Drill Run
Ground
GRO
Physical
80
95
10
-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop
Dragon
DRA
Physical
40
90
15
-
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Heart Stamp
Psychic
PSY
Physical
60
100
25
30
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Horn Leech
Grass
GRA
Physical
75
100
10
-
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Sacred Sword
Fighting
FIG
Physical
90
100
15
-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Razor Shell
Water
WAT
Physical
75
95
10
50
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Heat Crash
Fire
FIR
Physical
-
100
10
-
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Steamroller
Bug
BUG
Physical
65
100
20
30
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Tail Slap
Normal
NOR
Physical
25
85
10
-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Head Charge
Normal
NOR
Physical
120
100
15
-
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Gear Grind
Steel
STE
Physical
50
85
15
-
The user attacks by throwing steel gears at its target twice.
Bolt Strike
Electric
ELE
Physical
130
85
5
20
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Freeze Shock
Ice
ICE
Physical
140
90
5
30
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Icicle Crash
Ice
ICE
Physical
85
90
10
30
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
V-create
Fire
FIR
Physical
180
95
5
-
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Fusion Bolt
Electric
ELE
Physical
100
100
5
-
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Flying Press
Fighting
FIG
Physical
100
95
10
-
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Fell Stinger
Bug
BUG
Physical
50
100
25
-
When the user knocks out a target with this move, the user's Attack stat rises drastically.
Phantom Force
Ghost
GHO
Physical
90
100
10
-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Petal Blizzard
Grass
GRA
Physical
90
100
15
-
The user stirs up a violent petal blizzard and attacks everything around it.
Play Rough
Fairy
FAI
Physical
90
90
10
10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Diamond Storm
Rock
ROC
Physical
100
95
5
50
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
Nuzzle
Electric
ELE
Physical
20
100
20
100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Hold Back
Normal
NOR
Physical
40
100
40
-
The user holds back when it attacks, and the target is left with at least 1 HP.
Power-Up Punch
Fighting
FIG
Physical
40
100
20
100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Thousand Arrows
Ground
GRO
Physical
90
100
10
-
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves
Ground
GRO
Physical
90
100
10
-
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
Land's Wrath
Ground
GRO
Physical
90
100
10
-
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Precipice Blades
Ground
GRO
Physical
120
85
10
-
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Dragon Ascent
Flying
FLY
Physical
120
100
5
-
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
Hyperspace Fury
Dark
DAR
Physical
100
-
5
-
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Breakneck Blitz
Normal
NOR
Physical
-
-
1
-
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
Fighting
FIG
Physical
-
-
1
-
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike
Flying
FLY
Physical
-
-
1
-
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour
Poison
POI
Physical
-
-
1
-
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage
Ground
GRO
Physical
-
-
1
-
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Rock
ROC
Physical
-
-
1
-
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out
Bug
BUG
Physical
-
-
1
-
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
Ghost
GHO
Physical
-
-
1
-
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
Steel
STE
Physical
-
-
1
-
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive
Fire
FIR
Physical
-
-
1
-
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex
Water
WAT
Physical
-
-
1
-
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom
Grass
GRA
Physical
-
-
1
-
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
Electric
ELE
Physical
-
-
1
-
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
Psychic
PSY
Physical
-
-
1
-
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
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