PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
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Ground
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Fire
Water
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Electric
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Ice
Dragon
Dark
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Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Rage
Normal
NOR
Physical
20
100
20
-
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide
Normal
NOR
Physical
-
-
10
-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Self-Destruct
Normal
NOR
Physical
200
100
5
-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Egg Bomb
Normal
NOR
Physical
100
75
10
-
A large egg is hurled at the target with maximum force to inflict damage.
Lick
Ghost
GHO
Physical
30
100
30
30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Bone Club
Ground
GRO
Physical
65
85
20
10
The user clubs the target with a bone. This may also make the target flinch.
Waterfall
Water
WAT
Physical
80
100
15
20
The user charges at the target and may make it flinch.
Clamp
Water
WAT
Physical
35
85
15
-
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Skull Bash
Normal
NOR
Physical
130
100
10
-
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Spike Cannon
Normal
NOR
Physical
20
100
15
-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Constrict
Normal
NOR
Physical
10
100
35
10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
High Jump Kick
Fighting
FIG
Physical
130
90
10
-
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Barrage
Normal
NOR
Physical
15
85
20
-
Round objects are hurled at the target to strike two to five times in a row.
Leech Life
Bug
BUG
Physical
80
100
10
-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Sky Attack
Flying
FLY
Physical
140
90
5
30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Dizzy Punch
Normal
NOR
Physical
70
100
10
20
The target is hit with rhythmically launched punches. This may also leave the target confused.
Crabhammer
Water
WAT
Physical
100
90
10
-
The target is hammered with a large pincer. Critical hits land more easily.
Explosion
Normal
NOR
Physical
250
100
5
-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Fury Swipes
Normal
NOR
Physical
18
80
15
-
The target is raked with sharp claws or scythes quickly two to five times in a row.
Bonemerang
Ground
GRO
Physical
50
90
10
-
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Rock Slide
Rock
ROC
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Hyper Fang
Normal
NOR
Physical
80
90
15
10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Super Fang
Normal
NOR
Physical
-
90
10
-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Slash
Normal
NOR
Physical
70
100
20
-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Struggle
Normal
NOR
Physical
50
-
1
-
This attack is used in desperation only if the user has no PP. It also damages the user a little.
Triple Kick
Fighting
FIG
Physical
10
90
10
-
A consecutive three-kick attack that becomes more powerful with each successful hit.
Thief
Dark
DAR
Physical
60
100
25
-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
Flame Wheel
Fire
FIR
Physical
60
100
25
10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flail
Normal
NOR
Physical
-
100
15
-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Reversal
Fighting
FIG
Physical
-
100
15
-
An all-out attack that becomes more powerful the less HP the user has.
Mach Punch
Fighting
FIG
Physical
40
100
30
-
The user throws a punch at blinding speed. This move always goes first.
Feint Attack
Dark
DAR
Physical
60
-
20
-
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Bone Rush
Ground
GRO
Physical
25
90
10
-
The user strikes the target with a hard bone two to five times in a row.
Outrage
Dragon
DRA
Physical
120
100
10
-
The user rampages and attacks for two to three turns. The user then becomes confused.
Rollout
Rock
ROC
Physical
30
90
20
-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
False Swipe
Normal
NOR
Physical
40
100
40
-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Spark
Electric
ELE
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Fury Cutter
Bug
BUG
Physical
40
95
20
-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Steel Wing
Steel
STE
Physical
70
90
25
10
The target is hit with wings of steel. This may also raise the user's Defense stat.
Return
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the more the user likes its Trainer.
Present
Normal
NOR
Physical
-
90
15
-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Frustration
Normal
NOR
Physical
-
100
20
-
This full-power attack grows more powerful the less the user likes its Trainer.
Sacred Fire
Fire
FIR
Physical
100
95
5
50
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Magnitude
Ground
GRO
Physical
-
100
30
-
The user attacks everything around it with a ground-shaking quake. Its power varies.
Dynamic Punch
Fighting
FIG
Physical
100
50
5
100
The user punches the target with full, concentrated power. This confuses the target if it hits.
Megahorn
Bug
BUG
Physical
120
85
10
-
Using its tough and impressive horn, the user rams into the target with no letup.
Pursuit
Dark
DAR
Physical
40
100
20
-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Rapid Spin
Normal
NOR
Physical
50
100
40
100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
Iron Tail
Steel
STE
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Metal Claw
Steel
STE
Physical
50
95
35
10
The target is raked with steel claws. This may also raise the user's Attack stat.
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