Pokémon Moves in PokéRogue

NOR
2010020-
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
NOR
--10-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
NOR
1007510-
A large egg is hurled at the target with maximum force to inflict damage.
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
GRO
65852010
The user clubs the target with a bone. This may also make the target flinch.
WAT
801001520
The user charges at the target and may make it flinch.
WAT
358515-
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
NOR
13010010-
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
NOR
2010015-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
NOR
101003510
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
FIG
1309010-
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
NOR
158520-
Round objects are hurled at the target to strike two to five times in a row.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
FLY
14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
NOR
701001020
The target is hit with rhythmically launched punches. This may also leave the target confused.
WAT
1009010-
The target is hammered with a large pincer. Critical hits land more easily.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
GRO
509010-
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
80901510
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
NOR
50-1-
This attack is used in desperation only if the user has no PP. It also damages the user a little.
FIG
109010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
FIR
601002510
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
FIG
4010030-
The user throws a punch at blinding speed. This move always goes first.
DAR
60-20-
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
GRO
259010-
The user strikes the target with a hard bone two to five times in a row.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-9015-
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
FIR
10095550
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
GRO
-10030-
The user attacks everything around it with a ground-shaking quake. Its power varies.
FIG
100505100
The user punches the target with full, concentrated power. This confuses the target if it hits.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.