Smoliv

Pokemon Data

Generation: 9

Height: 0.3m

Weight: 6.5kg

Starter Cost: 3

Base Stats:

MaxHP

41

Atk

35

Def

45

SpAtk

58

SpDef

51

Spd

30

Sum

260

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.52220.5
FLYPSYBUGROCGHODRADARSTEFAI
212101111

Evolution Chart:

Lv 25

Lv 35

Form:

Smoliv Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
5
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
7
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
10
GRA
559525-
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
13
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
16
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
20
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
23
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
27
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
30
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
34
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
38
NOR
5010010-
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.

Smoliv moves learned via TM:

GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
NOR
5010010-
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
GRA
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
5010010-
This attack move varies in power and type depending on the weather.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.