Shedinja

Pokemon Data

Generation: 3

Height: 0.8m

Weight: 1.2kg

Starter Cost: 4

Base Stats:

MaxHP

1

Atk

90

Def

45

SpAtk

30

SpDef

30

Spd

40

Sum

236

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
02110.5100.50.5
FLYPSYBUGROCGHODRADARSTEFAI
210.5221211

Evolution Chart:

Lv 20, Empty spot in party, Pokeball > 0

Lv 20

Shedinja Moves learned by level:

1
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
1
GHO
--5-
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
1
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
1
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
1
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
1
NOR
4010035-
Hard, pointed, sharp claws rake the target to inflict damage.
1
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
1
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
1
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
15
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
23
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
29
GHO
4010030-
The user extends its shadow and attacks the target from behind. This move always goes first.
36
NOR
188015-
The target is raked with sharp claws or scythes quickly two to five times in a row.
43
NOR
--5-
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
50
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
57
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
64
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Shedinja moves learned via TM:

BUG
5010020100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
BUG
901001010
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
BUG
8010010-
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.