Minior

Pokemon Data

Generation: 7

Height: 0.3m

Weight: 40kg

Starter Cost: 5

Base Stats:

MaxHP

60

Atk

60

Def

100

SpAtk

60

SpDef

100

Spd

60

Sum

440

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.50.5221210.50
FLYPSYBUGROCGHODRADARSTEFAI
0.510.5211121

Minior Moves learned by level:

17
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
31
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
10
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
36
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
3
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
43
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
50
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
38
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
8
ROC
309020-
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
22
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
45
NOR
--15-
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
24
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
15
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
29
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Minior moves learned via TM:

FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
ROC
259010-
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
ROC
--20-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
GRO
701001030
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.