Pokémon Moves in PokéRogue

ELE
60-20-
The user strikes the target with a quick jolt of electricity. This attack never misses.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
STE
1401005-
Two turns after this move is used, a concentrated bundle of light blasts the target.
PSY
140905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
PSY
--40-
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
FIG
7010010-
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
FIG
1009010-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
-10015-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
NOR
3010010-
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
NOR
--30-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
STE
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
PSY
-10010-
Using its psychic power of suggestion, the user transfers its status conditions to the target.
NOR
--5-
The fewer PP this move has, the greater its power.
PSY
-10015-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
NOR
-1005-
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
PSY
--10-
The user employs its psychic power to switch its Attack stat with its Defense stat.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
NOR
--30-
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
NOR
--20-
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
NOR
--20-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
DAR
-1005-
The more the target has powered up with stat changes, the greater the move's power.
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
PSY
--10-
The user employs its psychic power to switch stat changes with the target.
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
ELE
--10-
The user levitates using electrically generated magnetism for five turns.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIG
601001030
The target is attacked with a shock wave. This may also leave the target with paralysis.
FIG
80-20-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
ROC
--20-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.