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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
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Ground
Rock
Bug
Ghost
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Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Shock Wave
Electric
ELE
Special
60
-
20
-
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse
Water
WAT
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Doom Desire
Steel
STE
Special
140
100
5
-
Two turns after this move is used, a concentrated bundle of light blasts the target.
Psycho Boost
Psychic
PSY
Special
140
90
5
-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Roost
Flying
FLY
Status
-
-
5
-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
Gravity
Psychic
PSY
Status
-
-
5
-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
Miracle Eye
Psychic
PSY
Status
-
-
40
-
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Wake-Up Slap
Fighting
FIG
Physical
70
100
10
-
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Hammer Arm
Fighting
FIG
Physical
100
90
10
-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Gyro Ball
Steel
STE
Physical
-
100
5
-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Healing Wish
Psychic
PSY
Status
-
-
10
-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Brine
Water
WAT
Special
65
100
10
-
If the target's HP is half or less, this attack will hit with double the power.
Natural Gift
Normal
NOR
Physical
-
100
15
-
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Feint
Normal
NOR
Physical
30
100
10
-
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Pluck
Flying
FLY
Physical
60
100
20
-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Tailwind
Flying
FLY
Status
-
-
15
-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Acupressure
Normal
NOR
Status
-
-
30
-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Metal Burst
Steel
STE
Physical
-
100
10
-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
U-turn
Bug
BUG
Physical
70
100
20
-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Close Combat
Fighting
FIG
Physical
120
100
5
-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Payback
Dark
DAR
Physical
50
100
10
-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Assurance
Dark
DAR
Physical
60
100
10
-
If the target has already taken some damage in the same turn, this attack's power is doubled.
Embargo
Dark
DAR
Status
-
100
15
-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fling
Dark
DAR
Physical
-
100
10
-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Psycho Shift
Psychic
PSY
Status
-
100
10
-
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Trump Card
Normal
NOR
Special
-
-
5
-
The fewer PP this move has, the greater its power.
Heal Block
Psychic
PSY
Status
-
100
15
-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Wring Out
Normal
NOR
Special
-
100
5
-
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Power Trick
Psychic
PSY
Status
-
-
10
-
The user employs its psychic power to switch its Attack stat with its Defense stat.
Gastro Acid
Poison
POI
Status
-
100
10
-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Lucky Chant
Normal
NOR
Status
-
-
30
-
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Me First
Normal
NOR
Status
-
-
20
-
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Copycat
Normal
NOR
Status
-
-
20
-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Power Swap
Psychic
PSY
Status
-
-
10
100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Guard Swap
Psychic
PSY
Status
-
-
10
100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Punishment
Dark
DAR
Physical
-
100
5
-
The more the target has powered up with stat changes, the greater the move's power.
Last Resort
Normal
NOR
Physical
140
100
5
-
This move can be used only after the user has used all the other moves it knows in the battle.
Worry Seed
Grass
GRA
Status
-
100
10
-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Sucker Punch
Dark
DAR
Physical
70
100
5
-
This move enables the user to attack first. This move fails if the target is not readying an attack.
Toxic Spikes
Poison
POI
Status
-
-
20
-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Heart Swap
Psychic
PSY
Status
-
-
10
-
The user employs its psychic power to switch stat changes with the target.
Aqua Ring
Water
WAT
Status
-
-
20
-
The user envelops itself in a veil made of water. It regains some HP every turn.
Magnet Rise
Electric
ELE
Status
-
-
10
-
The user levitates using electrically generated magnetism for five turns.
Flare Blitz
Fire
FIR
Physical
120
100
15
10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Force Palm
Fighting
FIG
Physical
60
100
10
30
The target is attacked with a shock wave. This may also leave the target with paralysis.
Aura Sphere
Fighting
FIG
Special
80
-
20
-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Rock Polish
Rock
ROC
Status
-
-
20
-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
Poison Jab
Poison
POI
Physical
80
100
20
30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Dark Pulse
Dark
DAR
Special
80
100
15
20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Night Slash
Dark
DAR
Physical
70
100
15
-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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