Pokémon Moves in PokéRogue

DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
NOR
4010010100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
NOR
--10-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
7010010-
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
NOR
--20-
The user draws attention to itself, making all targets take aim only at the user.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user mimics the target completely, copying the target's Ability.
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
NOR
--20-
The user hurriedly and randomly uses a move among those known by ally Pokémon.
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
PSY
--15-
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
NOR
--10-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FIR
1501005-
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
NOR
--20-
The user rests to cure itself of poisoning, a burn, or paralysis.
GHO
--5-
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
DAR
--10-
The user steals the effects of any attempts to use a healing or stat-changing move.
NOR
701002030
The additional effects of this attack depend upon where it was used.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
FIG
1510020-
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
NOR
--20-
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
BUG
--20-
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
PSY
95100550
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
PSY
95100550
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
-10020-
The user performs a wobbly dance that confuses the Pokémon around it.
FIR
85901010
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
GRO
--15-
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.