Pokémon Moves in PokéRogue

ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
GRA
12010015-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
BUG
9010015-
The user calls out its underlings to pummel the target. Critical hits land more easily.
BUG
--10-
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
BUG
--10-
The user calls out its underlings to heal it. The user regains up to half of its max HP.
ROC
150805-
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
NOR
359010-
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
DRA
150905-
The user blasts the target with power that distorts even time. The user can't move on the next turn.
DRA
100955-
The user tears the target along with the space around it. Critical hits land more easily.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
NOR
-1005-
The target is crushed with great force. The more HP the target has left, the greater this move's power.
FIR
100755-
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
DAR
-5010-
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
GRA
12085540
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
GHO
60100510
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
GHO
1201005-
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
PSY
--10-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
PSY
--10-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
BUG
--20-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
PSY
--15-
The user makes the target float with its psychic power. The target is easier to hit for three turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
FIG
6010010-
The user strikes the target with a fierce blow. This attack always results in a critical hit.
FIR
7010015-
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
POI
951001010
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
BUG
--20-
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
PSY
12010010-
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
POI
--20-
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
FIG
6510020100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
-10015-
The user's mysterious psychic wave changes the target's Ability to Simple.
NOR
-10015-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
NOR
--15-
The user helps the target and makes it use its move right after the user.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
NOR
7010020-
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.