PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Charge Beam
Electric
ELE
Special
50
90
10
70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Wood Hammer
Grass
GRA
Physical
120
100
15
-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Aqua Jet
Water
WAT
Physical
40
100
20
-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Attack Order
Bug
BUG
Physical
90
100
15
-
The user calls out its underlings to pummel the target. Critical hits land more easily.
Defend Order
Bug
BUG
Status
-
-
10
-
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Heal Order
Bug
BUG
Status
-
-
10
-
The user calls out its underlings to heal it. The user regains up to half of its max HP.
Head Smash
Rock
ROC
Physical
150
80
5
-
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Double Hit
Normal
NOR
Physical
35
90
10
-
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Roar of Time
Dragon
DRA
Special
150
90
5
-
The user blasts the target with power that distorts even time. The user can't move on the next turn.
Spacial Rend
Dragon
DRA
Special
100
95
5
-
The user tears the target along with the space around it. Critical hits land more easily.
Lunar Dance
Psychic
PSY
Status
-
-
10
-
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Crush Grip
Normal
NOR
Physical
-
100
5
-
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Magma Storm
Fire
FIR
Special
100
75
5
-
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Dark Void
Dark
DAR
Status
-
50
10
-
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Seed Flare
Grass
GRA
Special
120
85
5
40
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
Ominous Wind
Ghost
GHO
Special
60
100
5
10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Shadow Force
Ghost
GHO
Physical
120
100
5
-
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Hone Claws
Dark
DAR
Status
-
-
15
-
The user sharpens its claws to boost its Attack stat and accuracy.
Wide Guard
Rock
ROC
Status
-
-
10
-
The user and its allies are protected from wide-ranging attacks for one turn.
Guard Split
Psychic
PSY
Status
-
-
10
-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Power Split
Psychic
PSY
Status
-
-
10
-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Wonder Room
Psychic
PSY
Status
-
-
10
-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Psyshock
Psychic
PSY
Special
80
100
10
-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Venoshock
Poison
POI
Special
65
100
10
-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Autotomize
Steel
STE
Status
-
-
15
-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Rage Powder
Bug
BUG
Status
-
-
20
-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
Telekinesis
Psychic
PSY
Status
-
-
15
-
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Magic Room
Psychic
PSY
Status
-
-
10
-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Smack Down
Rock
ROC
Physical
50
100
15
100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
Storm Throw
Fighting
FIG
Physical
60
100
10
-
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Flame Burst
Fire
FIR
Special
70
100
15
-
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Sludge Wave
Poison
POI
Special
95
100
10
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Quiver Dance
Bug
BUG
Status
-
-
20
-
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Heavy Slam
Steel
STE
Physical
-
100
10
-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Synchronoise
Psychic
PSY
Special
120
100
10
-
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Electro Ball
Electric
ELE
Special
-
100
10
-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Soak
Water
WAT
Status
-
100
20
-
The user shoots a torrent of water at the target and changes the target's type to Water.
Flame Charge
Fire
FIR
Physical
50
100
20
100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Coil
Poison
POI
Status
-
-
20
-
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Low Sweep
Fighting
FIG
Physical
65
100
20
100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Acid Spray
Poison
POI
Special
40
100
20
100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Foul Play
Dark
DAR
Physical
95
100
15
-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
Simple Beam
Normal
NOR
Status
-
100
15
-
The user's mysterious psychic wave changes the target's Ability to Simple.
Entrainment
Normal
NOR
Status
-
100
15
-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
After You
Normal
NOR
Status
-
-
15
-
The user helps the target and makes it use its move right after the user.
Round
Normal
NOR
Special
60
100
15
-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed Voice
Normal
NOR
Special
40
100
15
-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Chip Away
Normal
NOR
Physical
70
100
20
-
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Clear Smog
Poison
POI
Special
50
-
15
-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
Stored Power
Psychic
PSY
Special
20
100
10
-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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