PokeRogue Game
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中文(简体)
中文(繁體)
Español
Italiano
Français
Deutsch
Português(BR)
한국어
Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Pound
Normal
NOR
Physical
40
100
35
-
The target is physically pounded with a long tail, a foreleg, or the like.
Double Slap
Normal
NOR
Physical
15
85
10
-
The target is slapped repeatedly, back and forth, two to five times in a row.
Comet Punch
Normal
NOR
Physical
18
85
15
-
The target is hit with a flurry of punches that strike two to five times in a row.
Mega Punch
Normal
NOR
Physical
80
85
20
-
The target is slugged by a punch thrown with muscle-packed power.
Pay Day
Normal
NOR
Physical
40
100
20
-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Scratch
Normal
NOR
Physical
40
100
35
-
Hard, pointed, sharp claws rake the target to inflict damage.
Vise Grip
Normal
NOR
Physical
55
100
30
-
The target is gripped and squeezed from both sides to inflict damage.
Guillotine
Normal
NOR
Physical
200
30
5
-
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Razor Wind
Normal
NOR
Special
80
100
10
-
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Swords Dance
Normal
NOR
Status
-
-
20
-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Cut
Normal
NOR
Physical
50
95
30
-
The target is cut with a scythe or claw.
Whirlwind
Normal
NOR
Status
-
-
20
-
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Bind
Normal
NOR
Physical
15
85
20
-
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Slam
Normal
NOR
Physical
80
75
20
-
The target is slammed with a long tail, vines, or the like to inflict damage.
Stomp
Normal
NOR
Physical
65
100
20
30
The target is stomped with a big foot. This may also make the target flinch.
Mega Kick
Normal
NOR
Physical
120
75
5
-
The target is attacked by a kick launched with muscle-packed power.
Headbutt
Normal
NOR
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Horn Attack
Normal
NOR
Physical
65
100
25
-
The target is jabbed with a sharply pointed horn to inflict damage.
Fury Attack
Normal
NOR
Physical
15
85
20
-
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Horn Drill
Normal
NOR
Physical
200
30
5
-
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Tackle
Normal
NOR
Physical
40
100
35
-
A physical attack in which the user charges and slams into the target with its whole body.
Body Slam
Normal
NOR
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Wrap
Normal
NOR
Physical
15
90
20
-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Take Down
Normal
NOR
Physical
90
85
20
-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Thrash
Normal
NOR
Physical
120
100
10
-
The user rampages and attacks for two to three turns. The user then becomes confused.
Double-Edge
Normal
NOR
Physical
120
100
15
-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Tail Whip
Normal
NOR
Status
-
100
30
-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Leer
Normal
NOR
Status
-
100
30
-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Growl
Normal
NOR
Status
-
100
40
-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Roar
Normal
NOR
Status
-
-
20
-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Sing
Normal
NOR
Status
-
55
15
-
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Supersonic
Normal
NOR
Status
-
55
20
-
The user generates odd sound waves from its body that confuse the target.
Sonic Boom
Normal
NOR
Special
-
90
20
-
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Disable
Normal
NOR
Status
-
100
20
-
For four turns, this move prevents the target from using the move it last used.
Hyper Beam
Normal
NOR
Special
150
90
5
-
The target is attacked with a powerful beam. The user can't move on the next turn.
Strength
Normal
NOR
Physical
80
100
15
-
The target is slugged with a punch thrown at maximum power.
Growth
Normal
NOR
Status
-
-
20
-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Quick Attack
Normal
NOR
Physical
40
100
30
-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage
Normal
NOR
Physical
20
100
20
-
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Mimic
Normal
NOR
Status
-
-
10
-
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Screech
Normal
NOR
Status
-
85
40
-
An earsplitting screech harshly lowers the target's Defense stat.
Double Team
Normal
NOR
Status
-
-
15
-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Recover
Normal
NOR
Status
-
-
5
-
Restoring its own cells, the user restores its own HP by half of its max HP.
Harden
Normal
NOR
Status
-
-
30
-
The user stiffens all the muscles in its body to raise its Defense stat.
Minimize
Normal
NOR
Status
-
-
10
-
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Smokescreen
Normal
NOR
Status
-
100
20
-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Defense Curl
Normal
NOR
Status
-
-
40
-
The user curls up to conceal weak spots and raise its Defense stat.
Focus Energy
Normal
NOR
Status
-
-
30
-
The user takes a deep breath and focuses so that critical hits land more easily.
Bide
Normal
NOR
Physical
-
-
10
-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Metronome
Normal
NOR
Status
-
-
10
-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
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