Pokémon Moves in PokéRogue

ELE
--25-
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
GRA
-10020-
The user puts a forest curse on the target. The target is now Grass type as well.
DAR
-10020-
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
DAR
--20-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
FAI
--10-
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
FAI
--10-
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
ELE
--20-
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
FAI
--10-
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
STE
--10-
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
NOR
--20-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
--10-
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
FAI
--20-
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
POI
-10020-
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
BUG
-10020-
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
FAI
--10-
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
ELE
--20-
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
NOR
--30-
Using Happy Hour doubles the amount of prize money received after battle.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
NOR
--40-
The Pokémon congratulates you on your special day!
NOR
--40-
The user and an ally hold hands. This makes them very happy.
FAI
-10030-
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
GRO
--5-
The user regains up to half of its max HP. It restores more HP in a sandstorm.
POI
--10-
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
FAI
--10-
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
GRA
-10010-
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
NOR
--15-
The user shines a spotlight on the target so that only the target will be attacked during the turn.
POI
-10020-
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
NOR
--30-
The user concentrates intensely. The attack on the next turn always results in a critical hit.
STE
--20-
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PSY
--10-
The user exchanges Speed stats with the target.
POI
--20-
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
PSY
--15-
The user instructs the target to use the target's last move again.
ICE
--20-
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
NOR
--1-
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
NOR
--20-
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
The user eats its held Berry, then sharply raises its Defense stat.
FIG
--5-
This move raises all the user's stats but prevents the user from switching out or fleeing.
ROC
-10015-
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
PSY
-10020-
The user scatters a cloud of magic powder that changes the target to Psychic type.
NOR
--10-
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
FIG
-10015-
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
NOR
-10010-
With its mysterious power, the user swaps the effects on either side of the field.
DRA
-1005-
The user raises all its stats by using some of its HP.
FAI
--15-
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.