Pokémon Moves in PokéRogue

NOR
--20-
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
NOR
--20-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
PSY
--10-
The user employs its psychic power to switch stat changes with the target.
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
ELE
--10-
The user levitates using electrically generated magnetism for five turns.
ROC
--20-
The user polishes its body to reduce drag. This sharply raises the Speed stat.
DAR
-10010-
The user trades held items with the target faster than the eye can follow.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
NOR
-10020-
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
BUG
--10-
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
BUG
--10-
The user calls out its underlings to heal it. The user regains up to half of its max HP.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
DAR
-5010-
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
PSY
--10-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
PSY
--10-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
BUG
--20-
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
PSY
--15-
The user makes the target float with its psychic power. The target is easier to hit for three turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
BUG
--20-
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
POI
--20-
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
NOR
-10015-
The user's mysterious psychic wave changes the target's Ability to Simple.
NOR
-10015-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
NOR
--15-
The user helps the target and makes it use its move right after the user.
FIG
--15-
The user protects itself and its allies from priority moves.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
NOR
--15-
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
STE
--10-
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
DAR
-10015-
The user suppresses the target and makes its move go last.
NOR
--15-
The user reflects the target's type, making the user the same type as the target.
NOR
--15-
The user passes its held item to the target when the target isn't holding an item.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
GRA
--10-
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
FIG
--10-
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
GRO
--10-
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
BUG
--20-
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
GHO
-10020-
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
NOR
-10030-
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.