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Pokémon Abilities in PokéRogue
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No Guard:The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Tinted Lens:The Pokémon can use "not very effective" moves to deal regular damage.
Filter:Reduces the power of supereffective attacks taken.
Slow Start:For five turns, the Pokémon's Attack and Speed stats are halved.
Scrappy:The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Storm Drain:Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Ice Body:The Pokémon gradually regains HP in snow.
Solid Rock:Reduces the power of supereffective attacks taken.
Snow Warning:The Pokémon makes it snow when it enters a battle.
Honey Gather:The Pokémon gathers Honey after a battle. The Honey is then sold for money.
Frisk:When it enters a battle, the Pokémon can check an opposing Pokémon's Ability.
Reckless:Powers up moves that have recoil damage.
Multitype:Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
Flower Gift:Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Bad Dreams:Reduces the HP of sleeping opposing Pokémon.
Pickpocket:Steals an item from an attacker that made direct contact.
Sheer Force:Removes additional effects to increase the power of moves when attacking.
Contrary:Makes stat changes have an opposite effect.
Unnerve:Unnerves opposing Pokémon and makes them unable to eat Berries.
Defiant:Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Defeatist:Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Cursed Body:May disable a move used on the Pokémon.
Healer:Sometimes heals an ally's status condition.
Friend Guard:Reduces damage done to allies.
Weak Armor:Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Heavy Metal:Doubles the Pokémon's weight.
Light Metal:Halves the Pokémon's weight.
Multiscale:Reduces the amount of damage the Pokémon takes while its HP is full.
Toxic Boost:Powers up physical attacks when the Pokémon is poisoned.
Flare Boost:Powers up special attacks when the Pokémon is burned.
Harvest:May create another Berry after one is used.
Telepathy:Anticipates an ally's attack and dodges it.
Moody:Raises one stat sharply and lowers another every turn.
Overcoat:Protects the Pokémon from things like sand, hail, and powder.
Poison Touch:May poison a target when the Pokémon makes contact.
Regenerator:Restores a little HP when withdrawn from battle.
Big Pecks:Protects the Pokémon from Defense-lowering effects.
Sand Rush:Boosts the Pokémon's Speed stat in a sandstorm.
Wonder Skin:Makes status moves more likely to miss.
Analytic:Boosts move power when the Pokémon moves last.
Illusion:Comes out disguised as the Pokémon in the party's last spot.
Imposter:The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator:Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Moxie:The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Justified:Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Rattled:Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat.
Magic Bounce:Reflects status moves instead of getting hit by them.
Sap Sipper:Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Prankster:Gives priority to a status move.
Sand Force:Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
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