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Pokémon Abilities in PokéRogue
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Huge Power:Doubles the Pokémon's Attack stat.
Poison Point:Contact with the Pokémon may poison the attacker.
Inner Focus:The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Magma Armor:The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
Water Veil:The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Magnet Pull:Prevents Steel-type Pokémon from escaping using its magnetic force.
Soundproof:Soundproofing gives the Pokémon full immunity to all sound-based moves.
Rain Dish:The Pokémon gradually regains HP in rain.
Sand Stream:The Pokémon summons a sandstorm when it enters a battle.
Pressure:By putting pressure on the opposing Pokémon, it raises their PP usage.
Thick Fat:The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Early Bird:The Pokémon awakens from sleep twice as fast as other Pokémon.
Flame Body:Contact with the Pokémon may burn the attacker.
Run Away:Enables a sure getaway from wild Pokémon.
Keen Eye:Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
Marvel Scale:The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Liquid Ooze:The oozed liquid has a strong stench, which damages attackers using any draining move.
Overgrow:Powers up Grass-type moves when the Pokémon's HP is low.
Blaze:Powers up Fire-type moves when the Pokémon's HP is low.
Torrent:Powers up Water-type moves when the Pokémon's HP is low.
Swarm:Powers up Bug-type moves when the Pokémon's HP is low.
Rock Head:Protects the Pokémon from recoil damage.
Drought:Turns the sunlight harsh when the Pokémon enters a battle.
Arena Trap:Prevents opposing Pokémon from fleeing.
Vital Spirit:The Pokémon is full of vitality, and that prevents it from falling asleep.
White Smoke:The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Pure Power:Using its pure power, the Pokémon doubles its Attack stat.
Shell Armor:A hard shell protects the Pokémon from critical hits.
Air Lock:Eliminates the effects of weather.
Tangled Feet:Raises evasiveness if the Pokémon is confused.
Motor Drive:Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Rivalry:Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
Steadfast:The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Snow Cloak:Boosts the Pokémon's evasiveness in snow.
Gluttony:Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Anger Point:The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Heatproof:The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Simple:The stat changes the Pokémon receives are doubled.
Dry Skin:Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Download:Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Iron Fist:Powers up punching moves.
Poison Heal:Restores HP if the Pokémon is poisoned instead of losing HP.
Adaptability:Powers up moves of the same type as the Pokémon.
Skill Link:Maximizes the number of times multistrike moves hit.
Hydration:Heals status conditions if it's raining.
Solar Power:Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
Quick Feet:Boosts the Speed stat if the Pokémon has a status condition.
Normalize:All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
Sniper:Powers up moves if they become critical hits when attacking.
Magic Guard:The Pokémon only takes damage from attacks.
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