Veluza

Pokemon Data

Generation: 9

Height: 2.5m

Weight: 90kg

Starter Cost: 4

Base Stats:

MaxHP

90

Atk

102

Def

73

SpAtk

78

SpDef

65

Spd

70

Sum

478

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.50.511
FLYPSYBUGROCGHODRADARSTEFAI
10.5212120.51

Form:

Veluza Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
11
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
15
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
20
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
25
WAT
7010020-
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
30
NOR
--10-
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
35
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
40
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
45
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
50
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
55
FIG
-1005-
The user risks everything to attack its target. The user faints but does damage equal to its HP.

Veluza moves learned via TM:

GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.