Samurott

Pokemon Data

Generation: 8

Height: 1.5m

Weight: 58.2kg

Starter Cost: 3

Base Stats:

MaxHP

90

Atk

108

Def

80

SpAtk

100

SpDef

65

Spd

85

Sum

528

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5211
FLYPSYBUGROCGHODRADARSTEFAI
10210.510.50.52

Evolution Chart:

Lv 17

Lv 36, Time: Dusk | Night

Lv 17

Lv 36, Time: Dawn | Day

Samurott Moves learned by level:

Evolution
DAR
659015100
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
1
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
1
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
13
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
18
WAT
75951050
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
21
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
25
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
34
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
39
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
46
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51
NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
58
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
63
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Samurott moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
WAT
8010010-
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
WAT
75951050
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FIG
6510015100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
WAT
150905-
The target is hit with a watery blast. The user can't move on the next turn.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
FIG
4010030-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.