PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
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Fighting
Flying
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Rock
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Fire
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Ice
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Dark
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Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Blood Moon
Normal
NOR
Special
140
100
5
-
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Matcha Gotcha
Grass
GRA
Special
80
90
15
20
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
Syrup Bomb
Grass
GRA
Special
60
85
10
-
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
Ivy Cudgel
Grass
GRA
Physical
100
100
10
-
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
Electro Shot
Electric
ELE
Special
130
100
10
100
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Tera Starstorm
Normal
NOR
Special
120
100
5
-
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
Fickle Beam
Dragon
DRA
Special
80
100
5
30
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Burning Bulwark
Fire
FIR
Status
-
-
10
-
The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Thunderclap
Electric
ELE
Special
70
100
5
-
This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Mighty Cleave
Rock
ROC
Physical
95
100
5
-
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
Tachyon Cutter
Steel
STE
Special
50
-
10
-
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
Hard Press
Steel
STE
Physical
-
100
10
-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Dragon Cheer
Dragon
DRA
Status
-
-
15
-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Alluring Voice
Fairy
FAI
Special
80
100
10
-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Temper Flare
Fire
FIR
Physical
75
100
10
-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Supercell Slam
Electric
ELE
Physical
100
95
15
-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Psychic Noise
Psychic
PSY
Special
75
100
10
-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Upper Hand
Fighting
FIG
Physical
65
100
15
100
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Malignant Chain
Poison
POI
Special
100
100
5
50
The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
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