PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
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Ground
Rock
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Water
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Ice
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Dark
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Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Karate Chop
Fighting
FIG
Physical
50
100
25
-
The target is attacked with a sharp chop. Critical hits land more easily.
Double Kick
Fighting
FIG
Physical
30
100
30
-
The target is quickly kicked twice in succession using both feet.
Jump Kick
Fighting
FIG
Physical
100
95
10
-
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling Kick
Fighting
FIG
Physical
60
85
15
30
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Submission
Fighting
FIG
Physical
80
80
20
-
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Low Kick
Fighting
FIG
Physical
-
100
20
-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Counter
Fighting
FIG
Physical
-
100
20
-
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss
Fighting
FIG
Physical
-
100
20
-
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
High Jump Kick
Fighting
FIG
Physical
130
90
10
-
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Triple Kick
Fighting
FIG
Physical
10
90
10
-
A consecutive three-kick attack that becomes more powerful with each successful hit.
Reversal
Fighting
FIG
Physical
-
100
15
-
An all-out attack that becomes more powerful the less HP the user has.
Mach Punch
Fighting
FIG
Physical
40
100
30
-
The user throws a punch at blinding speed. This move always goes first.
Detect
Fighting
FIG
Status
-
-
5
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dynamic Punch
Fighting
FIG
Physical
100
50
5
100
The user punches the target with full, concentrated power. This confuses the target if it hits.
Vital Throw
Fighting
FIG
Physical
70
-
10
-
The user attacks last. In return, this throw move never misses.
Cross Chop
Fighting
FIG
Physical
100
80
5
-
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Rock Smash
Fighting
FIG
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target's Defense stat.
Focus Punch
Fighting
FIG
Physical
150
100
20
-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Superpower
Fighting
FIG
Physical
120
100
5
-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Revenge
Fighting
FIG
Physical
60
100
10
-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Brick Break
Fighting
FIG
Physical
75
100
15
-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Arm Thrust
Fighting
FIG
Physical
15
100
20
-
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Sky Uppercut
Fighting
FIG
Physical
85
90
15
-
The user attacks the target with an uppercut thrown skyward with force.
Bulk Up
Fighting
FIG
Status
-
-
20
-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Wake-Up Slap
Fighting
FIG
Physical
70
100
10
-
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Hammer Arm
Fighting
FIG
Physical
100
90
10
-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Close Combat
Fighting
FIG
Physical
120
100
5
-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Force Palm
Fighting
FIG
Physical
60
100
10
30
The target is attacked with a shock wave. This may also leave the target with paralysis.
Aura Sphere
Fighting
FIG
Special
80
-
20
-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Drain Punch
Fighting
FIG
Physical
75
100
10
-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Vacuum Wave
Fighting
FIG
Special
40
100
30
-
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Focus Blast
Fighting
FIG
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Storm Throw
Fighting
FIG
Physical
60
100
10
-
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Low Sweep
Fighting
FIG
Physical
65
100
20
100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Quick Guard
Fighting
FIG
Status
-
-
15
-
The user protects itself and its allies from priority moves.
Circle Throw
Fighting
FIG
Physical
60
90
10
-
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Final Gambit
Fighting
FIG
Special
-
100
5
-
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Sacred Sword
Fighting
FIG
Physical
90
100
15
-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret Sword
Fighting
FIG
Special
85
100
10
-
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Flying Press
Fighting
FIG
Physical
100
95
10
-
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat Block
Fighting
FIG
Status
-
-
10
-
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch
Fighting
FIG
Physical
40
100
20
100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
All-Out Pummeling
Fighting
FIG
Physical
-
-
1
-
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling
Fighting
FIG
Special
-
-
1
-
Dummy Data
No Retreat
Fighting
FIG
Status
-
-
5
-
This move raises all the user's stats but prevents the user from switching out or fleeing.
Octolock
Fighting
FIG
Status
-
100
15
-
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Max Knuckle
Fighting
FIG
Physical
10
-
10
-
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Body Press
Fighting
FIG
Physical
80
100
10
-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Meteor Assault
Fighting
FIG
Physical
150
100
5
-
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Coaching
Fighting
FIG
Status
-
-
10
-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
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