Pokémon Moves in PokéRogue

NOR
--20-
The user draws attention to itself, making all targets take aim only at the user.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user mimics the target completely, copying the target's Ability.
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
NOR
--20-
The user hurriedly and randomly uses a move among those known by ally Pokémon.
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
PSY
--15-
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
NOR
--10-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
NOR
--20-
The user rests to cure itself of poisoning, a burn, or paralysis.
GHO
--5-
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
DAR
--10-
The user steals the effects of any attempts to use a healing or stat-changing move.
NOR
--20-
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
BUG
--20-
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
-10020-
The user performs a wobbly dance that confuses the Pokémon around it.
GRO
--15-
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
NOR
--5-
The user slacks off, restoring its own HP by up to half of its max HP.
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
NOR
--40-
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
GRA
-5515-
The user plays a pleasant melody that lulls the target into a deep sleep.
NOR
-10020-
The user tickles the target into laughing, reducing its Attack and Defense stats.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
NOR
--5-
The user blocks the target's way with arms spread wide to prevent escape.
NOR
--40-
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
WAT
--15-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
PSY
--40-
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
PSY
--10-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
NOR
--30-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
PSY
-10010-
Using its psychic power of suggestion, the user transfers its status conditions to the target.
PSY
-10015-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
PSY
--10-
The user employs its psychic power to switch its Attack stat with its Defense stat.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
NOR
--30-
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.