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Pokémon Abilities in PokéRogue
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Flash Fire:Powers up the Pokémon's Fire-type moves if it's hit by one.
Shield Dust:This Pokémon's dust blocks the additional effects of attacks taken.
Own Tempo:This Pokémon has its own tempo, and that prevents it from becoming confused.
Suction Cups:This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Shields Down:When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
Stakeout:Doubles the damage dealt to the target's replacement if the target switches out.
Water Bubble:Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Slush Rush:Boosts the Pokémon's Speed stat in snow.
Battle Bond:Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Corrosion:The Pokémon can poison the target even if it's a Steel or Poison type.
Comatose:It's always drowsing and will never wake up. It can attack without waking up.
Queenly Majesty:Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Innards Out:Damages the attacker landing the finishing hit by the amount equal to its last HP.
Dancer:When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Battery:Powers up ally Pokémon's special moves.
Fluffy:Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Dazzling:Surprises the opposing Pokémon, making it unable to attack using priority moves.
Soul-Heart:Boosts its Sp. Atk stat every time a Pokémon faints.
Tangling Hair:Contact with the Pokémon lowers the attacker's Speed stat.
Receiver:The Pokémon copies the Ability of a defeated ally.
Beast Boost:The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Shadow Shield:Reduces the amount of damage the Pokémon takes while its HP is full.
As One:This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
As One:This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
Power of Alchemy:The Pokémon copies the Ability of a defeated ally.
Prism Armor:Reduces the power of supereffective attacks taken.
Neuroforce:Powers up moves that are super effective.
Intrepid Sword:Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Dauntless Shield:Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Libero:Changes the Pokémon's type to the type of the move it's about to use.
Ball Fetch:The Pokémon will fetch the Poké Ball from the first failed throw of the battle.
Cotton Down:When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Propeller Tail:Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Mirror Armor:Bounces back only the stat-lowering effects that the Pokémon receives.
Stalwart:Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steam Engine:Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
Punk Rock:Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Sand Spit:The Pokémon creates a sandstorm when it's hit by an attack.
Curious Medicine:When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Transistor:Powers up Electric-type moves.
Dragon's Maw:Powers up Dragon-type moves.
Chilling Neigh:When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Grim Neigh:When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Commander:When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Electromorphosis:The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Protosynthesis:Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Quark Drive:Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Good as Gold:A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
Vessel of Ruin:The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Sword of Ruin:The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
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