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Pokémon Abilities in PokéRogue
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Iron Barbs:Inflicts damage on the attacker upon contact with iron barbs.
Zen Mode:Changes the Pokémon's shape when HP is half or less.
Victory Star:Boosts the accuracy of its allies and itself.
Turboblaze:Moves can be used on the target regardless of its Abilities.
Teravolt:Moves can be used on the target regardless of its Abilities.
Aroma Veil:Protects itself and its allies from attacks that limit their move choices.
Flower Veil:Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Cheek Pouch:Restores HP as well when the Pokémon eats a Berry.
Protean:Changes the Pokémon's type to the type of the move it's about to use.
Fur Coat:Halves the damage from physical moves.
Magician:The Pokémon steals the held item of a Pokémon it hits with a move.
Bulletproof:Protects the Pokémon from some ball and bomb moves.
Competitive:Boosts the Sp. Atk stat sharply when a stat is lowered.
Strong Jaw:The Pokémon's strong jaw boosts the power of its biting moves.
Refrigerate:Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Sweet Veil:Prevents itself and ally Pokémon from falling asleep.
Stance Change:The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
Gale Wings:Gives priority to Flying-type moves when the Pokémon's HP is full.
Mega Launcher:Powers up aura and pulse moves.
Grass Pelt:Boosts the Pokémon's Defense stat on Grassy Terrain.
Symbiosis:The Pokémon passes its item to an ally that has used up an item.
Tough Claws:Powers up moves that make direct contact.
Pixilate:Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Gooey:Contact with the Pokémon lowers the attacker's Speed stat.
Aerilate:Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Parental Bond:Parent and child each attacks.
Dark Aura:Powers up each Pokémon's Dark-type moves.
Fairy Aura:Powers up each Pokémon's Fairy-type moves.
Sturdy:It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Damp:Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Limber:Its limber body protects the Pokémon from paralysis.
Sand Veil:Boosts the Pokémon's evasiveness in a sandstorm.
Aura Break:The effects of "Aura" Abilities are reversed to lower the power of affected moves.
Primordial Sea:The Pokémon changes the weather to nullify Fire-type attacks.
Desolate Land:The Pokémon changes the weather to nullify Water-type attacks.
Delta Stream:The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
Stamina:Boosts the Defense stat when hit by an attack.
Wimp Out:The Pokémon cowardly switches out when its HP becomes half or less.
Emergency Exit:The Pokémon, sensing danger, switches out when its HP becomes half or less.
Water Compaction:Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Merciless:The Pokémon's attacks become critical hits if the target is poisoned.
Static:The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Volt Absorb:Restores HP if hit by an Electric-type move instead of taking damage.
Water Absorb:Restores HP if hit by a Water-type move instead of taking damage.
Oblivious:The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Cloud Nine:Eliminates the effects of weather.
Compound Eyes:The Pokémon's compound eyes boost its accuracy.
Insomnia:The Pokémon is suffering from insomnia and cannot fall asleep.
Color Change:The Pokémon's type becomes the type of the move used on it.
Immunity:The immune system of the Pokémon prevents it from getting poisoned.
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