Pyukumuku

Pokemon Data

Generation: 7

Height: 0.3m

Weight: 1.2kg

Starter Cost: 3

Type

Water

Base Stats:

MaxHP

55

Atk

60

Def

130

SpAtk

30

SpDef

130

Spd

5

Sum

410

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Pyukumuku Moves learned by level:

1
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
1
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
1
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
1
NOR
--10-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
1
GRO
--15-
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
1
WAT
--15-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
10
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
15
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
20
PSY
-10020-
A retaliation move that counters any special attack, inflicting double the damage taken.
25
POI
--20-
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
30
GHO
--10-
A move that works differently for the Ghost type than for all other types.
35
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
40
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
45
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
50
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
55
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
60
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.

Pyukumuku moves learned via TM:

NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
POI
-10020-
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DAR
-10015-
The user suppresses the target and makes its move go last.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.